﻿using System;
using System.Collections.Generic;
using System.Text;
using RebellionII.GameObjects.Other;

namespace Units.GameObjects.Other
{
    public class MessageManager
    {
        List<Message> pop = new List<Message>();

        public List<Message> PopularSupport
        {
            get { return pop; }
            set { pop = value; }
        }
        List<Message> mis = new List<Message>();

        public List<Message> MissionList
        {
            get { return mis; }
            set { mis = value; }
        }
        List<Message> fle = new List<Message>();

        public List<Message> FleetList
        {
            get { return fle; }
            set { fle = value; }
        }
        List<Message> res = new List<Message>();

        public List<Message> ResourceList
        {
            get { return res; }
            set { res = value; }
        }
        List<Message> man = new List<Message>();

        public List<Message> ManufactureList
        {
            get { return man; }
            set { man = value; }
        }
        List<Message> def = new List<Message>();

        public List<Message> DefenceList
        {
            get { return def; }
            set { def = value; }
        }
        List<Message> con = new List<Message>();

        public List<Message> ConflictList
        {
            get { return con; }
            set { con = value; }
        }
        List<Message> cha = new List<Message>();

        public List<Message> ChatList
        {
            get { return cha; }
            set { cha = value; }
        }

        public MessageManager()
        {

        }


    }
}
